

Its more of a application architectural issue with that being said, alot of these problems *COULD* be fixed, but it would require them to possibly give larges parts of the code a decent overhaul. Please don’t grab the first thing you see and run away with it.


If you read the article it says it’s the least of the problem. The article insist that the architecture is the problem. I would love to see what the results would be if Doom 3 was compiled using GCC 4.0 and properly optimised for the PowerPC.
